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It was written by Erick Wujcik. It introduced the short comic Don't Judge a Book The game was licensed before the Turtles franchise rose to popularity, first published by Palladium Books in , and featured original comics and illustrations by Eastman and Laird.
The rules system is Palladium's Megaversal system. A small section of the rules, giving the basics of character creation and a short-list of animal options, was included in the second edition of Heroes Unlimited. Sales dropped from 50, copies one year to 12, the next.
The year after, they dropped to 6, copies. They decided not to renew their license in Turtles and rats were not the only option for mutated animals, a rather large list of animals was made available which could be mutated in a wide variety of ways intelligence, human looks, functioning hands, bipedalism, etc. Some animals allowed access to different varieties most notably dog breeds , and rules allowed for the creation of new animals.
Characters had access to psionic powers and could come from a wide variety of sources e. The mutant animal player characters in the game lived in our modern world, functioning on the fringes of human society. One of the more innovative details of the game was the alignment system which used terms like principled and miscreant along with a list of diagnostic behaviours such as "would kill an innocent bystander" or "would never accept stolen property".
These hypothetical behaviours pegged a character as fitting one of the particular alignment terms. However, the adventures included with the book were completely independent of the TMNT universe, and brand-new characters were also introduced. According to Kevin Siembieda , the TV series and live-action movies , which made considerable changes to the Turtles' universe, had a severe negative impact upon the popularity of the role-playing game.
In an interview, Siembieda claimed depictions of the Turtles in other media made the Turtles seem so childish that "no self-respecting teenager, even if he thought the Turtles were cool, or thought the Ninja Turtle game was cool, was going to be caught dead playing it.
So our sales plummeted from 50, copies in a year to 12,, and the next year that dropped to 6, Despite fan protest, Palladium did not renew the TMNT license in due to the cost of the license as well as the TV series making the Turtles "too childish" and low pre-orders for the proposed second edition.
Palladium announced that a second edition of the game would be released in the fall of However, due to the cost of maintaining the license as well as delayed production and low pre-orders for the proposed title, Palladium decided to end its license with Mirage Studios in January Years later, in a February interview, Siembieda hinted that Palladium might consider re-licensing the property depending on the performance of the CGI movie and other factors,  but this prospect has not since been revisited.
Players could either select a form of insanity as an optional step in character creation or randomly assign one during the course of gameplay as a result of their characters undergoing some kind of trauma, such as demonic possession, near-death experience, or torture.
This section also featured an extensive list of sexual deviations which included pedophilia and homosexuality in terms of the game, a traumatic event could potentially induce a character to convert from one sexual orientation to another , despite the latter having been officially declassified as a mental illness more than a decade before.
After parents of younger players objected to the list of sexual deviations — which had previously appeared in the Palladium Role-Playing Game and Heroes Unlimited rulebooks — Palladium Books covered it with a plain white sticker.
Subsequent printings removed the list of mental illnesses entirely, although occasional references to it remained elsewhere in the book. Copies of the first edition sell for a premium on auction web sites like eBay. This supplement has several new adventures and includes rules for super-powered animals referencing rules from Palladium's Heroes Unlimited. This supplement adds rules for space travel and provides a setting for outer space adventures.
They also provide the rules for alien characters, notably Utrom and Triceratons. This one allows the players to visit alternate dimensions as well as travel through time.
Extinct animals such as dinosaurs have been added as well as mutant humans. Truckin' Turtles takes players across the United States on a set of adventures. This supplement contains five inter-related adventures involving drug lords, corrupt movie executives, and evil ninja clans. This supplement creates a new setting. The world is experiencing a nuclear winter and due to the radiation, there's been a lot of mutation.
Mutated animals are now the majority of the population. The game takes place on the east coast and involved conflicts between the despotic Empire of Humanity and various animal countries. A second edition was later published, and Palladium continues to publish the game as its own distinct world in the future, after dropping the TMNT license.
Continuing with the premise of After the Bomb, Road Hogs is a guide for the west coast in after the nuclear holocaust. The game pays special attention to roads and vehicle combat. This one continues the after bomb, post-apocalyptic premise, with this one taking place in Australia.
It includes rules for Australian and South-East Asian animals. This is another After the Bomb supplement, this time covering Mexico. It includes new, tropical animals such as army ant and flamingos.
This supplement is another of the After the Bomb supplements. This one takes place in Great Britain. The sample plot is based on Arthurian legend. The last of the After the Bomb supplements, this one involves outer space operations in orbit around Earth, the Moon, and as far as Mars. The turtles were also featured on the cover of The Rifter , a Palladium source magazine. It featured some new artwork:. Sign In Don't have an account? Start a Wiki.
Contents [ show ]. Doc Feral. The Terror Bears. Hollywood has five villains in The Ratt Pak. A mutant porcupine. Caesar's Weasels. April O'Neil. Casey Jones. If we operate on the assumption the bears inspired the beavers, the sparrow connection is more likely. Categories :. Some TMNT stuff really isn't for little kids.
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Some parts of the system above appear good, such as character creation allowing for a variety of mutations, and other bits, but by and large I'm not keen on the mechanics. It's based on the Megaversal system, which looks a bit odd. Were there alternative systems based on this franchise? Or even re-flavourings of other systems? The core rulebook was first published by Palladium Books in September — a couple years before the Turtles franchise achieved mass popularity — and featured original comic strips and illustrations by Eastman and Laird.
The rules and gameplay are based on Palladium's Megaversal system. Some of these rules, outlining the basics of character creation and providing a short list of animal options, were later incorporated in the second edition of Heroes Unlimited.
Turtles and rats were not the only option for mutated animals ; a rather large list was made available of animals that could be mutated in a wide variety of ways intelligence, human looks, functioning hands, bipedalism, etc.
Some animals allowed access to different varieties most notably dog breeds , and rules allowed for the creation of new animals.
Characters had access to psionic powers and could come from a wide variety of sources e. Four generations after World War III, after the nuclear winter, after the plague and after the collapse of humanity a "new" breed of creatures lay claim to much of the world: intelligent mutant animals! They may be members of one of the various "nations", like the Rodent Cartel, Gatorland, New Kennel, or the Wolf Barbarians, to name a few, or they can be freewheeling adventurers or mercenaries.
Your overall goal is likely to be to safeguard your fellow mutant animals from the evil schemes of the Empire of Humanity; the strongest, most technologically advanced force in the known world. Adventures range from scavenging ruins of human cities to combating roving bands of marauders and bandits, to fighting the robots and treachery of the Empire of Humanity.
Watch out for the Gun Bunny survivalists and the Psycho-Zombies! These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase. A Second tri-fold game shield for the After the Bomb series of mutant animal heroes. A 24 page adventure book for Mutants of the Yucatan and the After the Bomb series.
All rights reserved under the Universal Copyright Convention. No part of this book may be reproduced in part or whole, in any form or by any means, without permission from the publisher, except for brief quotes for use in reviews.
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File Name: teenage mutant ninja turtles rpg pdf. Tags separate by space :. Nate Murray. Qumad Al-Riyf. Dave J. Hardboiled Gregg. Fabian Roth. Rules and Supplements Four generations after World War III, after the nuclear winter, after the plague and after the collapse of humanity a "new" breed of creatures lay claim to much of the world: intelligent mutant animals!
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